Since its introduction last year, Metroid: Other M has been touted as several different things. Some promotional materials suggest it’s a brand-new take on the franchise, depicting Samus Aran as an ass-kicking, skull-crushing heroine with hot new moves from developer Team Ninja. Other days Nintendo claims it’s still the Metroid you know and love, full of hidden power-ups and long periods of total isolation – just you against the hostile environment. And there’s still a third angle that says Other M is all about Samus’ personal background, and the story will be the most intense, cutscene-filled extravaganza a Nintendo console has ever seen.
These three viewpoints are indicative of the game itself – it’s a collection of very different ideas sandwiched into one game that occasionally can’t pull them all together. It often feels like Team Ninja had an idea, and Nintendo had an idea, and neither game was fully realized, opting instead to mash together first and third-person views when one or the other would have sufficed. Make no mistake, Other M has a few outstanding, franchise-defining moments as it draws to a close, but overall it’s a bit of a letdown… …


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